I would like to just say that building units for probes is not yet implemented but it will be. Also, swapping spawn lanes is also not yet implemented, but it will be.
Also, a return to the original spells of the game would (I feel, as I have already tried that) not feel right. I have legitimately already tried it. Completely and down to the finest details I created assassin, and multiple other heroes with their EXACT same spells and effects from TS1. I also made the spells triggered by a gateway. All of these things just did not feel right in the SC2 game engine. Also, the game cannot be completely replicated, the stun system from TS1 I found was nearly impossible to replicate, as was the creation of Mutant's l2 because units can no longer stack on each other. All in all, a replication of the original abilities did not feel in any way like the original. This is also in part to the effects the original had with all the death animations, and I have tried to replicate this in TS2 to some extent (Assault l1, Medic l4, DM l2 and l4, etc). I feel like this had brought the game closer to the TS1 feel. I'm sorry, but if you want me to give you the map, then will do. You and Otis can work on the TS:C version together, but trust me, the original spells won't work with the SC2 game engine.
On a different note, you call things bad but still do not give evidence to support your case. Perhaps a few replays of Assault kicking your butt, or of you playing Assault kicking other people's butts would suffice. Also, I feel like you are playing an outdated version... for one Assassin no longer has decapitate, he has a ranged spell that causes the enemy to take double damage (I feel like the base damage and upgrade damage of this spell is WAY to high and I apologize for this) however, the debuff applied to the opponents hit is, in my opinion, very fulfilling and makes me feel like a true assassin striking down foes.
As to the claim the spells don't have utility, I will have to disagree once again, while they may not come up to the standards of a die hard TS1 fan in which most of the spells WERE utility (Because it would have been too much of a hassle to spawn in damaging units for every single spell), I feel like each spell can be used in many different ways.
For example:
Archer - Can knock people back with his l0, if used in unison with his l1, he can launch people away from himself or allies. Utility.
Assassin - l1 on hit effect silences enemies so they cannot immediately retaliate. If used against a LM, they may waste their l1 on defending nothing, allowing allies to jump on that opportunity. Utility.
l2 stuns enemies rendering them unable to attack (Effectively shutting down Assault's DPS) and reducing them to 1 movement speed. Utility.
l3 increases the assassin's damage dealt to enemies, making it easier to kill them. Not sure if this is utility, but I'm pretty sure it is.
Assault - l1 sucks in enemies, making them unable to escape. Utility.
l3 stuns enemies, reducing their movement speed to 1. Utility.
Dark Mage - l0 makes enemies unable to deal damage. Utility.
l1 Removes targets mana. Utility.
l2 Roots enemies. Utility.
l3 can reduce damage dealt to an ally or herself. Utility.
Light Mage - l1 can trap enemies. Utility if used correctly. Also makes him invulnerable. Utility.
l2 can knock enemies away from an ally or himself, if used correctly can also be used to knock enemies into himself. Utility.
l3 Can be used to get into and out of combat, making the LM very effective in offensive and defensive combat. Utility.
l4 Reduces units movement to 1. Utility.
Mech - l0 slows enemies, and their missiles. Can save an enemies life against summy eggs or medic disable. Utility.
Medic - l0 removes debuffs on target. Utilty.
l2 disables enemies. Utility.
Mutant - l3 reduces enemy movement speed to 1. Utility.
Spec Ops - l1 reduces enemy movement speed to 1. Utility.
l2 Gizmo can reduce enemy movement speed to 1. Utility.
l4 Can shield allies. Utility.
Summoner - l2 reduces enemy movement speed to 1. Utility, can enable a surround by lings.
l3 if upgraded reduces enemy movement speed while in the cloud. Utility.
Volt - l1 knocks enemies away, can be used with an ally to save him, or to push enemies into a trap. Utility.
l2 pulls enemies. Utility.
Also, Volt cannot use abilities while l4 is active or charging.
Warrior - l2 can trap enemies. Utility.
l3 reduces enemy movement speed to 1. Utility.
Pretty sure dazes, knockbacks, roots, slows, disables/silences, and all that stuff are utility, I'm also pretty sure that heals and teleports are also utility, but I left them out because I wasn't sure and wanted to focus on the abilities that could be combined with an ally's ability's to create synergy between the heroes.
Ok so. Every single one of the heroes we have created has utility. Nearly all abilities can be used with another hero's ability to increase the effectiveness of each one. I still don't see what the problem is... spells have utility. I believe the problem stems from the fact the the utility spells now also deal damage. Even if that damage is only 20, it still deals damage. Very few spells in the game don't deal damage, DM is the main one that doesn't do damage. Would a possible reduction/removal of damage from most abilities please you?
On Summy, I believe we can buff him more. How about, while his summons in inside the leash they gain increased attack speed and movement speed, so good players can us the leash to their advantage instead of their disadvantage. I have tried playing him a few times, and I kind of agree that he does suck, but high level players can still beat the crap out of enemies with him. He needs to be leveled out so that lower level players can still use him, but not injure the higher level of play that others have achieved. I have seen replays of warriors being beaten by a summoner, so summy doesn't suck THAT bad.
Please come up with evidence before you go shooting down the things we have created. I have been asking for community ideas from the beginning, and only now do people decide to step in and actually give ideas, so I am VERY sorry for all the trouble we have caused you, but ultimately, if you believe the game is in a state of disarray, it is your fault.
~Luzz
None.